The complete romantic fantasy steampunk trilogy

Heart of Steam

A world of steam. Three cities. One living heart.

Lyra Ashcroft enters a world of forbidden machines, polished Houses, masked truths, and memories that refuse to belong to a single hand. Across Aetherholm, Velmira, and Lunaris, love and loyalty are tested by the question at the center of the trilogy: how do you protect what answers without turning it into what obeys?

Three-book complete arcSteampunk romantic fantasyOne continuous journey

The trilogy

Three books. One heart that refuses to be possessed.

From discovery and conspiracy to masks, memory, and the final tides of Lunaris, the complete trilogy follows Lyra Ashcroft and her allies through a single escalating journey.

Heart of Steam Book One: The Gear of Destiny cover

Book One

The Gear of Destiny

The Dance of Mechanical Hearts

In Aetherholm, a forbidden machine awakens buried histories, powerful Houses, and a responsibility no single person was meant to carry.

Heart of Steam Book Two: The Dance of Shadows cover

Book Two

The Dance of Shadows

The Writing of the Veil and the Mask of Shattered Truths

In Velmira, every invitation hides a test, every mask declares a choice, and truth survives only when more than one voice is allowed to keep it.

Heart of Steam Book Three: The City of Broken Moons cover

Book Three

The City of Broken Moons

Trilogy Finale

In Lunaris, the tides of memory rise. The final choice is not who will command the Heart, but whether anyone can save it without dissolving every boundary.

The journey

After the machine and the mask, the tide. Three cities face the same living force—and fail in three different ways.

Aetherholm tries to measure mystery. Velmira tries to order truth through ritual and masks. Lunaris tries to heal by absorbing every boundary. Together they form the architecture of the trilogy and the three stages of Lyra’s transformation from gifted mechanist to responsible witness.

Aetherholm, a city of steam, brass, and mechanical towers
Book One · The Machine

Aetherholm

A city of steam, brass, laboratories, airships, and archives built to hide the cost of turning living mystery into controllable function.

Velmira, a suspended city of masks, lanterns, and mechanical gardens
Book Two · The Mask

Velmira

A suspended city where diplomacy becomes choreography, memory lives inside lanterns, and elegant rituals decide which truths may remain visible.

Lunaris, a city of domes, broken moons, and luminous tides
Book Three · The Tide

Lunaris

A city of broken moons, moving bridges, submerged domes, and memory-tides offering a salvation that may erase the very people it promises to save.

At the center of the saga

A living heart does not serve. It answers.

The Heart of Steam begins as a forbidden mechanical mystery and becomes the moral center of the trilogy: a living, resonant force that cannot safely belong to one House, one city, one archive, or one chosen bearer.

Memory

Evidence and testimony survive only when no official version can erase every other voice.

Choice

Protection becomes control the moment another person’s freedom is treated as an acceptable cost.

Love

Lyra and Dorian must learn that devotion is not ownership, and fear does not grant the right to choose for someone else.

Open custody

The answer is not one perfect guardian, but a fragile network of witnesses, boundaries, and shared responsibility.

Those who keep the Heart beating

Mechanists, witnesses, masks, and one impossible brass cat.

The Mechanist

Lyra Ashcroft

Brilliant, stubborn, and unwilling to let destiny become another name for obedience.

The Fracture

Dorian Vermund

An enigmatic ally learning that protection cannot replace another person’s choice.

The Witness

Evelyn de Bellamy

A dangerous reader of power who knows exactly how elegance can be used to hide violence.

The Master

Felix Marlowe

Rough, practical, suspicious of grand words, and often the most reliable person in the room.

The Automaton

Aurum

A brass feline who begins as a mechanical project and becomes one of the trilogy’s most stubborn witnesses.

The complete journey

Three cities. One Heart.The story is complete.

Follow Lyra from the first forbidden beat beneath Aetherholm to the final broken moon above Lunaris.